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October 20, 2026
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Team development is the process by which a group of people who have just started working together becomes a cohesive, productive team. It doesn’t happen all at once: it goes through recognizable phases, including a mid-way dip in performance that tends to alarm anyone who doesn’t know it’s normal. Understanding it lets a manager know where their team stands and what to do about it.
The reference model was formulated by psychologist Bruce Tuckman in 1965, after reviewing some fifty studies on groups, with four stages: forming, storming, norming and performing. In 1977, together with Mary Ann Jensen, he added a fifth: adjourning. It is still the most widely used framework in team management sixty years later.
Teamwork is one of the pillars of organizational efficiency. In a company it happens when several people work together toward a common goal: it creates synergies, generates proactivity, flattens structures and stimulates interpersonal relationships.
But, like any piece of machinery, a team needs time to perform at its best, because first it has to get through several phases. That journey is team development, and knowing it changes the way you manage: many of the problems a manager reads as individual failings are, quite simply, the stage the group is in.
Before we start: this article is about how a team evolves over time and what to do at each stage. If what you’re after is developing individuals — learning paths, career plans, internal mobility — rather than the team as a unit, head to the guide on talent development in companies.
Tuckman set out four stages in 1965 — forming, storming, norming and performing — and added the fifth, adjourning, in 1977. Every team goes through them, although not always at the same pace or in a straight line.
The initial stage is forming. Members barely know each other and lack confidence when interacting. The group tends to be unproductive, because each person is still adjusting and discovering the role they will play.
What you’ll see: plenty of politeness, few awkward questions and a heavy dependence on the manager for every decision.
The manager’s typical mistake: mistaking the absence of conflict for a healthy team. At this stage nobody argues because nobody dares to yet. A buddy system during onboarding shortens this stage considerably.
At this point team members learn to work together. Since it isn’t yet settled what role each person will take, relationships generate conflict: everyone is fighting to find their place. Different personalities and different views on how the project should move forward end in disputes.
What you’ll see: disagreements about method rather than about the goal, subgroups forming, and performance dropping compared with the previous stage.
The manager’s typical mistake: trying to shut down the conflict to restore calm. This is the stage most teams fail to get past, and skipping it isn’t an option: it can only be worked through. The guide to conflict management at work goes into the detail of how to do that.
When the team finds its rhythm, everything starts to settle. People feel comfortable cooperating: they ask for help, and they give and receive constructive feedback. Group productivity increases as they get familiar with each other’s ways of working and the whole gains efficiency.
What you’ll see: unwritten rules appear that everyone respects, and disagreements get resolved without the manager stepping in.
The manager’s typical mistake: easing off. This is the moment to write down what is working, because that is what will hold the team together when someone new joins.
Here the group is united and everyone works together toward a common goal, reaching their full potential. The team follows the established workflows smoothly. It is the peak of team development and the manager’s objective should be to get here as soon as possible.
What you’ll see: the team makes decisions without checking in, spots its own mistakes and can absorb changes of scope without falling apart.
The manager’s typical mistake: assuming the stage is permanent. It isn’t: a change of objectives, a reorganization or a new joiner sends the group back to storming.
Also known as the mourning stage, this is the final phase, when a project ends or the group breaks up. It is natural for members to struggle to fit into other teams, precisely because of the strong dynamic they had built.
What you’ll see: motivation dropping in the final weeks and conversations that look backward more than forward.
What a good manager does: take the opportunity to recognize performance, praise each member’s achievements and document what was learned so it doesn’t disappear with the group.
If you take only one thing away from this article, make it this table. It helps you place your team today and anticipate what comes next:
| Stage | What you see in the team | The manager's typical mistake |
|---|---|---|
| 1. Forming | Politeness, unasked questions and dependence on the manager | Reading the calm as a sign the team is doing well |
| 2. Storming | Disagreements about method, subgroups and a drop in performance | Shutting down the conflict instead of helping the team work through it |
| 3. Norming | Shared rules and disagreements that resolve themselves | Not documenting what works while it's working |
| 4. Performing | Autonomy, self-correction and the ability to absorb change | Assuming the stage is permanent |
| 5. Adjourning | Dropping motivation and wrap-up conversations | Closing without recognizing the work or capturing the learning |
When forming a new group it pays to keep the five stages in mind so you can help each person reach their full potential. There is no single formula for achieving cohesion, but there are dynamics that help. The key is applying them at the right moment: a good practice at the wrong stage is worth nothing.
Even before people start collaborating, it is important to set a common goal, to make sure everyone is moving in the same direction. It is also worth assigning each member a specific role, with a clear distribution of tasks from the outset. It is the first thing to do, and doing it late stretches the forming stage unnecessarily.
Establishing group collaboration from the moment the team is formed helps reduce conflict, although it doesn’t eliminate it. In fact, disagreements are useful for stimulating good collaboration. When they appear, it is more productive to resolve them than to try to avoid them: if the team already has collaborative skills, they get resolved faster.
Resolving conflict is a valid way to build an honest, unprejudiced workplace. The manager is the one who sets the standards for solving internal problems. A group that works together to solve problems enjoys greater mutual trust. Emotional intelligence is the competency that shows up most here.
A communication plan lets the team know how to pass relevant information on to each other. When it works, each person understands their responsibilities, works properly and knows where to find what they need, and the team has the tools to tackle problems constructively.
The manager should assign responsibilities and roles according to each person’s strengths. Reinforcing them makes for better joint work, because everyone has a specific function where they contribute most. It works once the team knows each other well enough for that distribution to feel fair, and not before. An effective feedback system is what sustains it over time.
A good leader is the foundation of a team’s development. Without solid leadership, performance suffers at any stage. But what essential skills does a leader need?
Those six skills are the starting point, but the most common mistake isn’t lacking them: it’s applying them the same way all the time. The leader’s role changes from one stage to the next, and what works in forming gets in the way during performing:
| Stage | What the manager should do | What stops working here |
|---|---|---|
| 1. Forming | Direct: set the goal, the roles and the ground rules explicitly | Delegating decisions to a group that doesn't know itself yet |
| 2. Storming | Mediate: make room for disagreement and give it a method to be resolved | Avoiding the tension or settling it by authority |
| 3. Norming | Support: let the team decide and put in writing what works | Carrying on directing in detail as in stage 1 |
| 4. Performing | Delegate, and shield the team from outside interference | Constant oversight, which here only slows things down |
| 5. Adjourning | Recognize, close well and capture the group's learning | Moving on to the next project without closing the previous one |
Tuckman’s model explains when things happen, but not what separates a team that works from one that doesn’t. For that there is a landmark piece of research: Google’s Project Aristotle, which analyzed 180 of its own teams to find out what made them effective.
The finding was counterintuitive: how a team works together matters far more than who is on it. The five factors they identified, in order of importance, are:
Cross-referencing both frameworks is what gives you something operational: psychological safety is precisely what allows a team to work through stage 2 instead of getting stuck in it, and structure and clarity is what shortens stage 1.
It is worth knowing what this model is not before using it to make decisions. Tuckman himself published it in 1965 as a hypothesis to be tested, based on a review of some fifty studies of therapy and laboratory groups, not as a verified law of how work teams behave. These are its three practical limitations:
None of this invalidates it: it is still the best available map for working out where a team is. But use it as a map, not as a calendar.
A team working well doesn’t depend on effective leadership alone. Choosing the right working tools is essential for the machinery to run. Which ones are worth considering?
One of the great strengths of teamwork is dynamics such as brainstorming. Tools like Todoist or MindMeister let you capture the group’s ideas in an orderly, hierarchical and visual way, make lists and stimulate creativity. There are options of every kind: you’ll need to weigh up which suits your group best.
These serve to optimize processes and monitor the time invested in each task. They help managers check how much effort each piece of work takes. Programs such as RescueTime Teams or Sesame Time let you manage time spent by project and by task.
These are the software packages related to data security, remote meetings or file storage. Their main purpose is to improve the team’s organization and productivity. This is where Microsoft Teams fits, bringing the whole team together in chats, rooms and meetings, along with Google Drive, for storing files, sharing documents and creating workspaces.
These let you categorize each member’s productivity, understand their behavior, bring new people on board and work on workplace culture. Software such as ActivTrak analyzes employee behavior and provides data to improve processes on objective criteria.
One of the factors that most contributes to an employee feeling valued is supporting their training: it lets them grow and aim at new challenges. But training alone isn’t enough: it has to be done with valuable, agile and engaging courses. Developing soft skills has proven to be one of the most important elements for teamwork, so it pays to have a complete catalog that answers the needs of every kind of profile.
That said, no tool solves a stage that isn’t the one you’re in. This is the pairing that works in practice:
| Stage | The type of tool that adds most | Why right there |
|---|---|---|
| 1. Forming | Task management and shared documentation | They make roles and the division of work visible before any habit exists |
| 2. Storming | Communication channels with rules, and spaces for feedback | The problem isn't the lack of a tool, it's the lack of a rule for using it |
| 3. Norming | Cloud tools and shared workspaces | They lock in, in writing, the ways of working the team has already agreed |
| 4. Performing | Productivity analytics and time management | They are there to measure and improve, not to police a team that already works |
| 5. Adjourning | Training and knowledge management | It's the last window to stop the learning leaving with the group |
Course catalogs such as isEazy Skills support the development of any kind of worker, covering every need, profile and role. These are agile, interactive and accessible training courses, with a dynamic learning experience that captivates professionals of every kind. With its 100% practical methodology you can train your team on the specific behaviors and situations they face day to day.
So what are you waiting for to get to know isEazy Skills? Request a demo now!
Team development describes the process: the stages any group goes through from the moment it forms until it performs autonomously, according to Tuckman’s model. A high-performing team is an outcome: a group that has already got past those stages and sustains a level of performance above average thanks to factors such as autonomy, defined roles and shared goals. Put another way, team development is the journey and high performance is one of the possible destinations; no team reaches the second without going through the first.
The model sets no timings, and you should be wary of anyone who gives you a fixed figure. Tuckman described the sequence, not its duration, and in practice it depends on how clear the brief is, the size of the group, whether people already knew each other and the workload. Two equivalent teams can take three weeks or nine months to reach the norming stage. What is predictable is the order: storming always comes after forming, and performance drops before it rises.
No, and it is best not to try. Storming is where the team negotiates its real roles, its rules and its way of deciding, so a group that does not go through it has not resolved those questions: it has postponed them. What you can do is shorten it and make it less destructive, with an explicit goal and explicit roles from day one, clear rules for resolving disagreements, and enough psychological safety for people to disagree in the meeting rather than in the corridor.
The team goes back a stage. A group that was performing returns, to a greater or lesser degree, to forming or storming, because roles and unwritten rules have to be renegotiated with the new member. It is a normal, temporary effect, but it catches many managers by surprise, and they read it as a problem with the person who has just arrived. The way to shorten it is to make explicit what the team had agreed informally: how decisions get made, how people communicate and what is expected of each role.
The stages still happen, but the signals are far less visible. In a distributed team conflict is not heard: it shows up as silences in meetings, emails that get steadily more formal and decisions that stop being made. That forces the manager to go looking for what used to arrive on its own in person, with regular one-to-one conversations and spaces where disagreement is possible. The model is still valid as a map; what changes is that you have to go and inspect the terrain instead of waiting for the terrain to warn you.
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